Strike Projectile Analysis


Every projectile (excluding cannons) is modeled by VBS3Strike throughout its flight. VBS3Strike provides an user interface component so that the projectile data can be visualized in an easy tabular format and furthermore the user can switch to view as the 'Firer', 'Observer', 'Target' or 'Bullet to get a better understanding of the target attack. The yellow color determines that projectiles are still in flight as shown in the image below. To switch to the normal view, click on the 'Default Camera' button. This user interface component is available in the Stand Alone mode. To activate this window: Analysis → Projectiles

 

∆ Image 7a: Strike Projectile Analysis window


Using the Strike Projectile Analysis component, the user is able to quickly identify which projectiles are currently in flight, which projectiles have detonated, and the payload of those projectiles.

When a projectile is fired it will be added to the Strike Projectile Analysis window on the VBS3Strike terminal that is controlling the VBS3Strike Aircraft that fired the projectile. Projectiles that are currently in flight will have details written in black in the table.  During the first few seconds of flight, the details will be highlighted in yellow which will gradually fade, allowing the user to easily distinguish new projectiles from older ones.  Prior to the round impacting the ground, the detail will be highlighted in red.  When a round detonates, the details will change to red.

Column Name Description

Name

Display the Platform which has released the projectile

Unit

The callsign of the aerial asset released the projectile

Type

Display the weapon type

TOF (Time of Fall)

Display the estimated time to the target at the projectile release

Time to Hit

This will show the detonation time at the target by calculating the estimated time of simulation time which Projectile fired + Time of Fall.

Note:
When a weapon fires Time To Hit will start from estimated TOF for that weapon and count down until Ammo hit.& If the Ammo hits earlier than expected Time To Hit will set to Zero (0) at ammo hit.

Time of Flight

Shows the duration of flight for the projectile

PRF Code

Shows the value of valid PRF code which exactly weapon followed as the target

Note:
If the weapon type is laser guided then it would show the valid PRF code on this column. If it’s self-guided (GPS), bomb or Cannon then that column shows as “N/A”.


Every projectile has four camera buttons associated with it. Clicking these buttons will result in VBS3 changing its camera to look at the specified camera target.

The four buttons are:

Column Name Description

Bullet

This sets the camera behind the projectile which follows it through flight

Firer

This sets the camera looking at the strike platform that fired the round

Observer

This sets the camera which looks over the shoulder of the observer, so as to mirror what the observer is seeing

Target

This is a top-down view of the expected impact area of the projectile


At the bottom of the projectile table is a button called Default Camera. Clicking this button will return the VBS3 camera view to the standard first person view.
At any time, the Clear Old Projectiles button can be clicked to remove all projectiles which have already detonated or impacted.

Note:
Cannon weapons are not shown in the Projectile Analysis Window.