Strike Projectile Analysis
Every projectile (excluding cannons) is modeled by VBS3Strike throughout its flight. VBS3Strike provides an user interface component so that the projectile data can be visualized in an easy tabular format and furthermore the user can switch to view as the 'Firer', 'Observer', 'Target' or 'Bullet to get a better understanding of the target attack. The yellow color determines that projectiles are still in flight as shown in the image below. To switch to the normal view, click on the 'Default Camera' button. This user interface component is available in the Stand Alone mode. To activate this window: Analysis → Projectiles
![]() ∆ Image 7a: Strike Projectile Analysis window |
Using the Strike Projectile Analysis component, the user is able to quickly identify which projectiles are currently in flight, which projectiles have detonated, and the payload of those projectiles.
When a projectile is fired it will be added to the Strike Projectile Analysis window on the VBS3Strike terminal that is controlling the VBS3Strike Aircraft that fired the projectile. Projectiles that are currently in flight will have details written in black in the table. During the first few seconds of flight, the details will be highlighted in yellow which will gradually fade, allowing the user to easily distinguish new projectiles from older ones. Prior to the round impacting the ground, the detail will be highlighted in red. When a round detonates, the details will change to red.
Column Name | Description |
Name |
Display the Platform which has released the projectile |
Unit |
The callsign of the aerial asset released the projectile |
Type |
Display the weapon type |
TOF (Time of Fall) |
Display the estimated time to the target at the projectile release |
Time to Hit |
This will show the detonation time at the target by calculating the estimated time of simulation time which Projectile fired + Time of Fall. Note: |
Time of Flight |
Shows the duration of flight for the projectile |
PRF Code |
Shows the value of valid PRF code which exactly weapon followed as the target Note: |
Every projectile has four camera buttons associated with it. Clicking these buttons will result in VBS3 changing its camera to look at the specified camera target.
The four buttons are:
Column Name | Description |
Bullet |
This sets the camera behind the projectile which follows it through flight |
Firer |
This sets the camera looking at the strike platform that fired the round |
Observer |
This sets the camera which looks over the shoulder of the observer, so as to mirror what the observer is seeing |
Target |
This is a top-down view of the expected impact area of the projectile |
At the bottom of the projectile table is a button called Default Camera.
Clicking this button will return the VBS3 camera view to the standard first
person view.
At any time, the Clear Old Projectiles button can be clicked to
remove all projectiles which have already detonated or
impacted.
Note:
Cannon weapons are not shown in the Projectile Analysis Window.